About Us


At ScreenLooker, we talk about video games.  Not just because they’re fun, not just because the industry is growing by the day, and not just because gaming is in the eyes of the media more than ever before.  We believe that games can express ideas, create worlds, and inspire unlike any other medium.

We deliver breakdowns of game design for the games that make up the cutting edge of innovation.

We deliver relevant news in the industry, to look at where this still-young medium is going, what the big players are playing at, and how the landscape of games is changing.

We examine the greatest games of the past, to learn about what they did right, how games have improved, and how to raise the bar in the future.

We talk about what games have done wrong in the past and how they could do better, because we say there’s always room for improvement and there’s always something to learn.

We pick up controllers and look long and hard at screens, because there are a lot of games out there, good and bad, complex and simple, dark and lighthearted…and all of them have something to say.

All you have to do is look, listen, and play.


ScreenLooker was started in 2015 by Gavin O’Reilly, after he was awestruck by the new perspective that creators like Arin Hanson, Matthewmatosis, Sunder, and Extra Credits gave him on the craft and design of video games.

Gavin’s desire to create the site came from a love of games and a curiosity: why were his favorite games really his favorites?

The Legend of Zelda, Jet Set Radio, Super Mario World…what did these games do that other games could learn from?  He stopped separating games as good and bad, but instead as good games and games that could be better.

Video games represent his “happy place,” and they still do.  If he could, he would talk about them until his voice started to give out.  ScreenLooker became his way of putting his thoughts out there for people to see, and maybe even a voice for others like him.

Gavin is currently a college student.  His favorite game is The Legend of Zelda: Twilight Princess, which changed his view of what a game could be.  His most played game is Animal Crossing: New Leaf, which has turned into his second life.  If he could see any game be created, it would be a third Jet Set Radio, which he says is, “necessary for a new generation of gamers.”

Game Design and News to Amuse!